Golden Kingdom: A New Era
The vast sands of Season 3 shift with ancient power and fresh strategic demands.
Alliances must navigate this new desert, where survival hinges on mastering novel resources and formidable structures.
Gather Mithril and Sacred Water to empower your forces and construct vital buildings like the Blessing Fountain.
Beware the awakened Golden Kingdom, its mummy legions and raging sandstorms threatening all.
To secure dominance, commanders must summon and deploy powerful seasonal Protectors.
This new chapter introduces exclusive weapons, advanced professions, and large-scale alliance warfare for territorial control.
Prepare for the pre-season transition, commencing roughly six to seven weeks after Season 2's end. 23 guidesPrepare for the grand unveiling of the Golden Kingdom.
The journey begins with a pre-season countdown, a unique timer for each server that may not match the daily reset.
Once this clock reaches zero, allow 10 to30 minutes for the new era to fully commence.
Your strategic path will unfold across eight distinct weekly chapters, culminating in a grand finale.
Master the shifting sands of the expansive desert map, a key battleground this season.
Harness powerful new resources like Mithril and Sacred Water to empower your forces.
Unlock the secrets of ancient Desert Artifacts, progressing through seven levels of power.
Learn to locate the enigmatic Sphinx and leverage vital tricks and tips for survival.
Coordinate closely with your Alliance, as protector strategies and collective planning are more crucial than ever.
Celebrate your milestones each week, and consult the ultimate strategy guide to dominate the competition.
Gather your forces, commanders.
A new trial awaits in the scorching sands.
The Golden Kingdom rises from ancient dunes,
a land of buried pyramids and forgotten pharaohs.
Beneath its beauty sleeps a timeless curse,
where days burn and nights bring a piercing cold.
Giant worms stir beneath the surface,
and legions of mummies await their call.
Noah, the Desert Overlord, has seized power.
He commands the Monument of the Dead,
rousing the slumbering armies of sand.
Storms choke the skies, oases wither,
and hope itself seems to drain away.
Yet, a spark remains.
Scarlett’s courage has granted us a weapon:
the power to summon Protectors.
These guardians are our shield and spear
against the advancing tide of undeath.
Our mission is clear:
lead them, break the curse,
and restore life to this withered realm.
But the desert is a crowded battlefield.
Rival commanders from distant warzones
hunger for the same treasures and glory.
Vigilance is as vital as valor.
New horizons open with this season.
The level cap ascends to 100,
unlocking fresh skills and strategies.
Novel troops, structures,
and desert-themed tactics will debut.
The war drums echo across the sea of flame.
Your legend is unwritten.
Will you answer the call?
Season 3 is now live on your account.
Prepare for the arrival of the Golden Kingdom.
A vast desert map awaits your exploration.
New resources like Mithril and Sacred Water must be secured.
Powerful Protectors will rise to defend the realm.
Forge new alliance strategies to claim ultimate victory.
Beyond seas and endless dunes, a long-buried empire stirs awake.
Noah, broken but not finished, rebuilt his forces and crossed into the Golden Kingdom.
He discovered the sealed Monument of the Dead inside the great pyramid — an old engine of conquest that can raise unstoppable Protectors.
Once freed, those guardians churned the sands into violent storms and consumed much of the realm.
Scarlett, tracking Noah’s trail, managed a bold interception and stole the monument at a pivotal moment.
Her theft didn’t nullify Noah’s plan, but it gave allied forces the ability to call Protectors of their own.
The clash for control of the Golden Kingdom is now underway.
Season mechanics to remember:
- Season buildings, including temporary barracks and shrines, will be removed when the season ends.
- Seasonal resources such as Mithril and Sacred Water are temporary and disappear at season close.
- Summoned Protectors exist only for the duration of the season.
Practical strategies:
- Prioritize unlocking season specializations in your chosen profession to maximize efficiency.
- Coordinate with your alliance to hold supply points that generate Mithril and Sacred Water.
- Rotate Protectors to front-line zones to suppress Noah’s awakened guardians and sandstorm effects.
- Lone commanders roaming the desert are prime targets for sandworms and roaming enemy patrols—travel in groups.
- Assign scouts to detect sandworm activity and reveal ambushes early.
Alliance play is essential:
- Use the Alliance Center as a staging point and safe haven during sandstorms.
- Share Protectors and resources across members to secure key objectives and shrines.
- Plan coordinated strikes on Noah’s forces and reclaim strongholds before season reset.
Prepare supplies, coordinate roles, and move as one — the Golden Kingdom’s outcome will be decided by alliances who plan ahead.
Pre-season activities mark the beginning of Season 3.
Look for a fresh icon located under the Duels vs panel on your server.
This icon will show a 14-day countdown until the season officially starts.
To access the latest content for Season 3, you may need to initiate the download of new resources.
Simply tap the prompt to begin this process if the files are not already installed on your device.
If your current server hasn't received Season 3 but you open a map from a Season-3 server via a link,
clicking any building will trigger a prompt to download a resource pack.
Accept the download to replace the old textures with the Season 3 graphics for that map.
If you cancel, the map will continue to display the existing (non-Season 3) visuals.
Tap the Season 3 event icon located directly beneath the Duel VS button to enter the new season.
On Day 1 of Week 1 a launch cinematic will play, showcasing the season’s new elements.
A pre-season trailer is available to preview what Season 3 will bring.
This season introduces an early access period, allowing players to engage with content ahead of the official launch.
Pre-season events are now active, offering unique challenges and rewards.
Desert Blessing (pre‑season) is now rebranded as "Season Boost" and lasts 7 days.
The Golden Realm pre‑season event runs for a 7‑day period.
During the opening pre‑season week, the main timeline is accessible but with restricted features.
Once the new season begins, the initial week unlocks several key features.
The primary timeline becomes accessible, outlining events for Week 1 and offering a preview for Week 2.
Various progression systems are activated, including the Season Battle Pass and other available passes.
A selection of Season Events goes live immediately, with more scheduled to appear in subsequent weeks.
Specific gameplay activities are now active, such as the Purge Action and the Digging Stronghold Clash.
New challenges emerge, including the Sandworm Crisis and the strategic City Clash for Season 3.
The Desert Bazaar also opens, providing a unique marketplace for resources and trade.
Open the Goals menu to see two separate mission tracks: one for individual players and one for your alliance.
Personal tasks mainly reward progress tied to your Curse Research Lab, while alliance objectives center on restoring green tiles across the map.
Solo mission rewards are especially valuable. Top prizes you can expect include:
- Mithril and Sacred Water to power upgrades
- Materials and bonuses that accelerate Curse Research Lab leveling
- Speedups and resource bundles for faster development
- Special protectors or unique equipment to strengthen your roster
Unlocking the alliance's objectives requires transforming barren desert into fertile green land.
Once a city falls under your control, its immediate vicinity blossoms with life.
This newly verdant zone allows for the deployment of reconnaissance aircraft.
From this foothold, you can systematically cultivate and greenify the adjacent desert tiles.
The pre-season runs for one week in total.
Each day, the warzone must meet a specific objective to unlock another piece of information about the upcoming season.
Below are the elements that have been revealed so far:
Rewards become available for collection
once specific objectives are achieved.
Look for the chest icon marked with a red dot
to claim your one-time prize.
Season 3 records several contribution stats so you can see who did the most during the season; open Season 3 → Season Contributions to view them.
Those rankings do not automatically pay out rewards.
Senior officers (R4/R5) may use the leaderboard as a guide when allocating loot.
Alliance loot comes from capturing territories and is distributed by R4/R5 at their discretion.
Exploration: actions such as scouting, gathering, and securing map points increase your contribution totals and improve your position on the season board.
siege:
spice war:
enemy kill:
Season 3 emerges as a transformative chapter, shifting the battlefield to a harsh and magnificent new frontier.
The Golden Kingdom's vast desert becomes the central arena, where survival hinges on mastering its unique, unforgiving terrain.
Strategic depth expands with the introduction of Mithril, a rare and potent resource for forging superior gear.
Sacred Water emerges as a vital asset, crucial for sustaining armies and settlements in the arid climate.
Powerful new units, the Protectors, arrive to bolster defensive strategies and alter the balance of power on the sands.
Alliances must evolve their tactics, coordinating resource control and territorial expansion in this expansive new map.
Every decision carries greater weight, from securing oases to launching coordinated assaults across the dunes.
A fresh strategic structure emerges, akin to the furnace of old, yet poised to redefine alliance governance.
New leadership roles will be activated, empowering officers with greater command over the collective fate.
Seasonal structures appear each season and can be upgraded to unlock stronger effects and bonuses.
The Blessing Fountain provides ongoing buffs that scale with each upgrade, improving nearby units and resources.
The Altar enables ritual effects that alter battles or resource yields when enhanced.
The Curse Research Lab opens up new debuff technologies and experimental mechanics as it levels up.
The Protector's Field boosts defensive capabilities and grants protective bonuses to allied units with each improvement.
Detailed mechanics and rules for these buildings are covered in the in-game manual and explained throughout this guide.
no manual available
Season 2 and Season 3 share a lot of familiar mechanics, but contrasting them by topic helps teams adjust faster.
Comparison overview:
Map & Environment — Season 3 introduces the Golden Kingdom’s desert, bringing terrain hazards (sandstorms, slower movement) that change travel and positioning compared with Season 2’s greener arenas.
Resource Systems — Mithril remains central, but Season 3 alters node placement and rarity; Sacred Water appears as a strategic, contested resource that affects healing and sustain.
Protectors & Units — New Protector types and rebalanced abilities in Season 3 shift frontline roles and counterplay compared with Season 2’s roster.
Alliance Mechanics — Season 3 emphasizes coordinated defense of resource points and shared objectives, making alliances more strategic and communication-dependent.
Objectives & Rewards — Milestones and seasonal rewards have been reworked to incentivize map control and resource control rather than solely PvP kills.
Tactics & Strategy — Scouting and mobility gain importance on the desert map; prolonged engagements around water and Mithril wells become common focal points.
Base & Defense — Fortifications and protector placement must account for reduced visibility and chokepoints created by dunes in Season 3.
Economy & Crafting — Resource sinks tied to Sacred Water and Mithril change prioritization for upgrades and gear crafting.
Recommended Alliance Actions — Assign dedicated scouts, secure Mithril nodes early, rotate to defend Sacred Water wells, and synchronize Protector abilities for zone control.
Quick tips — Adapt army composition for slower movement, use terrain to funnel opponents, and prioritize alliance communication to defend high-value points.
Two brand-new resource types have been introduced to the game.
Mithril — a rare, valuable metal used for high-end crafting and powerful upgrades.
Secret Water — a mysterious liquid with unique uses in advanced units and buildings.
Sacred Water fuels the construction and enhancement of seasonal structures.
Earn this vital resource primarily by defeating zombies for the first time at each level.
Embark on a journey through the Golden Kingdom's vast deserts, where strategic alliances and resource management are key to survival.
Navigate treacherous landscapes, securing precious Mithril and Sacred Water to empower your forces.
Forge unbreakable bonds with powerful Protectors, leveraging their unique abilities in epic battles.
Master the art of diplomacy, building a coalition that can withstand any threat in this new era of conflict.
First capture rewards are granted to the alliance that initially claims a city.
These rewards include access to a Sacred Water Hut located at the alliance center.
Mithril is the resource needed to construct and upgrade seasonal buildings.
Ways to get mithril:
- Claim first-clear rewards when you kill zombies at a new level for the first time.
- Collect contributions from visitors who show up outside your base wall.
Finish all Season 3 objectives to claim rewards and move up the leaderboard.\nAim to land the day's first Doom Walker takedown to secure the First Blood bonus.\nRun Desert Ruins radar missions to uncover resources, events, and tactical advantages.\nCoordinate with your alliance for timing and support to maximize mission success and rewards.
The map has been reshaped into three core structures: urban cities, excavation strongholds, and trading posts.
Capturing a city or an excavation stronghold for the first time grants a one-time reward to the victor.
Holdings of excavation strongholds generate a steady stream of mithril every hour for the controlling alliance.
Within your alliance hub you can build and upgrade a mithril plant to boost collective production.
Seasonal and weekly passes remain the fastest way to accelerate progress, offering the most substantial bonuses.
Scattered across the desert are hidden vaults — unlocking these treasures can yield valuable loot and advantages in the campaign.
You and your alliance begin this season adrift,
cast to the server's barren edge.
Though united in your hive, you hold no city to call your own;
every stronghold must be seized anew under a changed sun.
The old terrors have been reborn in ancient sands—
Doom Elites now rise as Egyptian monstrosities.
To survive, your forces must evolve;
common zombies now demand a formidable resistance to the blight they carry.
The battlefield is structured as a 13 by 13 grid of equal squares.
Each individual tile measures 75 by 75 units in dimension.
A player's central stronghold occupies a 3 by 3 section within this larger layout.
Community resources: the Season 3 community page now hosts additional maps and strategic tools to help you plan captures and coordinate wins.
High-resolution map available — detailed version made by oorgo (credit to oorgo).
Below are the official maps Last War released afterward:
Need higher-resolution copies of the two maps shown above?
High-resolution detailed map — download here
High-resolution overview map — download here
Golden Scarabs roam the map; click to engage and defeat them to earn rewards.
Currently, all Golden Scarabs spawn at level 1.
Ways to find scarabs:
- By clearing world zombies.
- By defeating Doom elite enemies.
- By triggering landmine traps — these can summon random subterranean creatures, and scarabs are only one possible spawn.
Zoom the map out slightly to reveal a gleaming golden scarab moving across the area.
It will roam around while unattended, but once you lock onto it or begin attacking, the scarab stops moving and remains stationary.
Use that momentary pause to position your troops or aim skills for an easier engagement.
A fresh challenge emerges with the latest season's radar missions.
These missions unfold in two distinct phases.
The first phase is a test of fortune, offering various prizes.
You discover ancient desert ruins.
Here, you must choose: take the immediate reward or venture deeper, risking everything for greater treasures.
Occasionally, triggering a trap initiates a special mini-game for bonus coins.
In this frantic game, you must dash to gather coins while evading zombies, all within a tight 30-second window to escape the ruins.
I finished every stage in one playthrough and ended up with five Merit Medals — felt like I got lucky.\nIn another clip, I kept failing over multiple tries, and that led straight into the run mini-game afterward.\nThe contrast between the two sessions was wild: one victory, one string of defeats.\nLevel 1:
level 2:
level 3:
level 4:
level 5:
level 6:
level 7:
The Alliance Compass is listed as a Level 7 reward.\nWhen I captured the Desert Ruins during the first week, that compass wasn’t granted.
The chance to reach the seventh tier stands at 2.016%.
With 49 attempts available over seven weeks,
each day offers a new opportunity.
Upon successfully achieving level seven,
you may depart the ancient ruins
and claim your reward from a chest.
Season Three adds brand-new building types to the game.
These are seasonal structures and will be removed once Season Three ends.
Only buy them if you accept that their benefits last for the duration of this season.
Plan any purchases with their temporary nature in mind.
Explore detailed information on levels, resource requirements, and timings in the provided Google Docs spreadsheet via this link.
Discover additional tools and resources for Season 3 by visiting the community page.
For exact levels, resource requirements and build times, consult the Google Docs spreadsheet shared with the Season 3 materials.\n
Additional Season 3 utilities and community-made tools are posted on the game’s community page.\n
This structure becomes available only after the Curse Research Lab has been upgraded to level 30.\n
Once built, it grants stat boosts to Desert Protectors, functioning much like the tank/air/missile military bases did for heroes in Season Two.
Enhancing this structure boosts the health, offensive power, and defensive strength of all Protectors by 0.5% per tier.
Constructing your Alliance Center is a crucial early objective in Season 3.
This must be completed on the season's second day.
Navigate via Alliance -> Alliance Center, then click the coordinates to find its location on the desert map.
Once built, it offers key benefits: it generates Spice per hour and applies buffs to all members within its zone of influence.
A critical defensive feature is that it shields members in its range from being displaced by Giant Sandworms.
Please note: Official Spice production rates are subject to change by developers; do not rely on outdated images.
For accurate data on building levels, resource costs, and timers, consult the community-provided spreadsheet.
You can also discover more Season 3 tools on the community page.
Currently, the Alliance Center's maximum durability is set at 200,000, though this value has undergone several adjustments.
Invite extra squads to work on the Alliance Center repairs.
Every additional squad joining the effort shortens the rebuild time.
Coordinate reinforcement arrivals to finish repairs as quickly as possible.
Zoom out on the map to see the full coverage area of your alliance's buffs.
This visual clarity helps in strategic positioning and territory assessment.
Unlocking alliance features becomes visible after constructing the center.
Each new level reveals specific functionalities and tools.
Progress through tiers to access enhanced strategic options.
The structure unlocks once your Alliance Center reaches level 5 and produces 34,560 mithril every hour.
If the building is damaged its output will stop; if it’s destroyed the alliance will lose a proportional share of spices.
To collect the mithril, open the Alliance Center screen and tap the mithril icon displayed on the Alliance Center building.
Open the Alliance Center screen and tap the oil icon on the building to collect its output.
Once the Alliance Center is upgraded to level 10, this structure produces 600 oil per hour.
Any damage halts production, and if the building is destroyed the alliance will forfeit a proportional percentage of its spices.
Keep the building repaired to ensure uninterrupted oil generation and prevent resource loss.
Enter the alliance center interface.
Locate the sacred water displayed on the construction progress.
Click on it to collect the hourly production.
This facility generates 8640 sacred water per hour.
It becomes available once the alliance center is upgraded to level 15.
Output halts if the structure sustains damage.
If the building is destroyed, the alliance forfeits a proportional amount of spices.
Unlocks when the Alliance Center reaches level 20 and produces 6 protector horns per hour.
If the structure is damaged, horn production is paused; if it’s destroyed, the alliance suffers a proportional loss of spices.
To collect accumulated horns, open the Alliance Center screen and click the protector horn icon on the building model to claim them.
Keep the building repaired to maintain steady production and prevent spice penalties.
Check the community page for additional Season 3 tools and resources.
Alliance Center tiers rise automatically with the total spice gathered by the alliance.
Full level breakdowns and attribute details are recorded in this Google Sheets document: link to document.
To move your alliance's base,
you must construct a new relocation site.
This process mirrors the initial establishment
of your alliance center.
It follows the same method used
for relocating the alliance furnace in Season 2.
Temporary alliance resource tiles can spawn after you defeat doom elites (this mechanic appeared in Seasons 1 and 2).
Season 3 adds new tile types: Sacred Water, Mithril, and Oil.
Each spawned gathering tile can host up to 10 squads collecting resources.
The game does not list the spawn chance for these tiles in Season 3; for reference, Season 2 used a 5% chance.
Here is an example of the new resource tile types and how they appear on the map.
Relocation spot rules for your Alliance Center:
-
Once you place a relocation spot, its placement is fixed — you must finish building it on that exact tile.
-
While the relocation spot is under construction it is immune to attacks, but this protection ends the moment construction reaches 100%.
-
After construction completes, enemies can attack the relocation spot; if its durability falls to 0 it is destroyed and you may place a new relocation spot elsewhere.
-
If the relocation spot is completed but has taken damage (durability below 100%), you cannot transfer your Alliance Center to it until it has been fully repaired.
Important caution: don’t delay moving your Alliance Center after a relocation spot finishes building. If enemies repeatedly damage the completed spot without destroying it, you could be left unable to use that spot—or to place another—until it’s fully rebuilt.
Securing a city is the key objective following each City Clash event.
These captured territories are the primary source of Spice, the essential resource for victory this season.
The yield of this vital material scales directly with the level of the city you control.
Spice production scales directly with your city's development.
A Level 1 city generates 100 units per hour.
Each subsequent upgrade increases this output by 100 units hourly.
Thus, a Level 2 city produces 200/h, and a Level 3 city yields 300/h.
Progressing further, Level 4 provides 400/h, while Level 5 offers 500/h.
At the peak, a fully upgraded Level 6 city delivers 600 units of spice every hour.
The desert map features four key strongholds at the highest tier.
These strategic points are positioned to control vital regions.
Their placement dictates the flow of resources and conflict.
Securing them is a primary objective for any major alliance.
Located in the upper-left quadrant of the map — the northwest sector.
Commonly abbreviated as "NW" or described as the top-left corner.
Used as a reference point for positioning and navigation.
Northeastern sector — located in the map's top-right corner.
Top-right quadrant (NE) — the upper-right area.
The southwestern quadrant holds vital resources for expansion and defense.
The southeastern quadrant of the map offers a strategic vantage point.
Viewing Alliance → City reveals several limits:
Daily cap — city war declarations: 2 per day.
Daily cap — digging stronghold captures: 2 per day.
Overall cap — cities the alliance can hold: 8 total.
Overall cap — digging strongholds the alliance can control: 8 total.
Digging Strongholds are map locations where you can extract mithril.
They function similarly to Season 2 dig sites but are presented as distinct strongholds.
Each stronghold is defended by mummy guards and Golden Annihilators; defender strength increases with the stronghold's level.
Following the most recent update, strongholds produce mithril at a rate that depends on their level:
Level 1 — 100 mithril per hour
Level 2 — 120 mithril per hour
Level 3 — 140 mithril per hour
Level 4 — 160 mithril per hour
Level 5 — 180 mithril per hour
Level 6 — 200 mithril per hour
level 1:
level 2:
level 3:
level 4:
level 5:
level 6:
In the excavation zones, three distinct guardian creatures stand watch.
Each can be examined by tapping the information icon for specifics.
The Golden Defender serves as a heavy armor unit.
The Golden Striker operates as an aerial combatant.
The Golden Annihilator functions as a long-range artillery force.
Gather mithril by excavating alliance strongholds.
Navigate through the alliance interface to locate these resource points.
Initiate the collection process to secure all available yields.
Trade posts are positioned along the diagonal paths that converge on the capitol and are available in multiple tiers, up to level 5.
They are separate entities from strongholds or cities and can be occupied by individual players.
When a player holds a trade post, it activates a market that anyone can use, and the owner receives tax revenue from it.
Controlling adjacent territory is not required, and there is no limit to how many trade posts a player can possess.
Trade posts can still be captured by others, so they must be defended by their owners.
Because they are vulnerable to seizure, managing and protecting a large number of posts is usually impractical for a single player.
Trade posts unlock in stages, with contests beginning at specific times.
Level one opens on Sunday of the second week.
Subsequent levels become available each day during the third week.
A capture contest lasts for one hour once initiated.
Stationed troops will steadily increase your capture percentage over time.
You and your allies track progress independently.
To attack a post, your base must be within its contaminated land zone.
The first commander to achieve 100% capture claims the post.
If no one reaches full capture, the current governor retains control if one exists.
Otherwise, the commander with the highest progress takes it.
All posts are vulnerable to capture by enemy warzones.
After a successful capture, the next contest is scheduled in seven days.
Each post operates as an independent store for commanders in the season.
Desert Takeover and Trading System
A merchant encampment set up ahead of the planned takeover.
Supplies are sorted, bargains struck, and caravans readied.
Traders and logistics crews coordinate movements before the assault.
This hub functions as the economic staging area for the capture operation.
The governor's perk that increases the protector cap rises progressively with level, while every other setting is held constant.
Screenshots confirm that upgrading the trade post expands the range (and number) of items it lists.
Upon capturing a trade post, the governor unlocks its store.
Access it by selecting the post and clicking the icon below.
A single trade caravan can be summoned to refresh the inventory.
Details on its cooldown and mechanics are still being investigated.
The displayed items represent the total shared stock, not per-commander availability.
All acquisitions operate on a first-come, first-served basis.
Certain items are restricted to the governor exclusively.
Attempting to buy the limited offer immediately triggers a pop-up.\nThe dialog explains that only the governor of the trade post is permitted to make the purchase.\nPlayers who do not hold that governor role cannot complete the transaction.
The market's inventory shifts quickly,
with most items still up for grabs.
Yet, as the snapshot reveals,
timing is everything.
I missed the window,
and trap landmine refills were already sold out.
Tax revenue accumulates from diamond transactions at trade posts.
If all items are sold or the governor abandons the post, this collected tax transforms into a golden egg for the governor, which can be announced in chat.
Season 3 introduces numerous fresh activities and features.
These include giving likes to cat base skins for instant rewards, though daily likes are limited.
New elements such as sandwork crises, desert protectors, and constructing oases are now part of the gameplay.
Players can also discover desert artifacts, encounter doom walkers, and utilize trucks.
Watch the short guide video to learn how to claim the event rewards.
Sandworm Threat: From day one of Season 3 until day 14, hidden sandworms roam the desert and react to nearby activity.
Event Mechanics: Sandworms spawn periodically during the 14-day event; defeating them completes missions and yields prizes.
Shockwave System: Movement and battles by alliance members generate shockwaves that fill a shared progress meter.
Triggering an Attack: When the meter tops out, the last commander whose action pushed it over will draw a sandworm to assault their base.
Small Sandworms: These minor attackers can entangle a base, blocking new march queues; you may escape with a teleport item, but doing so removes the small sandworm and forfeits its rewards (existing rally marches will continue).
Rewards on Defeat: Once a sandworm is slain, the commander it targeted receives an extra discovery bonus sent by in-game mail.
Escalation: As the event progresses, larger sandworms begin to appear and have stronger effects on affected bases.
Large Sandworm Effect: Bases located outside the alliance center risk being knocked back or displaced when a large sandworm is attracted.
Alliance Membership: Commanders who leave the alliance stop contributing shockwave value and no longer affect the shared meter.
Giant Sandworms: Occasionally, very large sandworms will emerge; they can be neutralized or trapped using deployed trap landmines.
Battles against monsters emit shockwaves that pull in nearby juvenile sandworms.
A progress meter builds as those waves occur; when it completes, the sandworm targets the last commander whose actions filled the meter and will ensnare them.
Rewards listed in advance appear as treasure chests on the map, spawned near the location where the sandworm was defeated.
Loot is acquired through in-game drops.
There’s a daily cap: you can only claim 30 loot items each day.
Any drops beyond that 30-item limit will not be added to your inventory.
Prioritize higher-value drops and plan your sessions to make the most of the daily quota.
Reset occurs daily, so return tomorrow to collect another set of up to 30 loots.
Engage in rallies to take down formidable large sandworms.
These creatures are far more powerful than their smaller counterparts.
As the discoverer, you will earn valuable sandworm scales as a reward.
A giant sandworm surfacing beneath your camp can fling your base to a remote location on the map.
You’ll receive an in-game alert when your base is displaced by this event.
Staying within alliance territory helps prevent this—alliance center buffs in those areas protect bases from sandworm knockbacks.
Conquer the desert's fiercest foe for bountiful spoils.
Each day presents new challenges to overcome.
Strategic triumphs unlock even greater treasures.
Beyond the usual small and medium burrowers, massive sandworms lurk beneath the dunes, posing a new, dangerous challenge.
Trap landmines are a seasonal ability that lets you plant a concealed snare in the sand.
If one of these colossal worms crosses the trap, it becomes snagged and is pulled up to the surface.
Once hauled out, the captured behemoth can be finished off—best handled with coordinated strikes from your alliance.
Timing and teamwork are crucial: synchronize trap placement and damage bursts to secure the kill.
The colossal sandworms dwarf entire cities, reshaping the landscape with their emergence.
Their arrival instantly transforms the surrounding terrain back into barren desert, as seen encroaching upon urban borders.
Left unchecked, these creatures will vanish on their own after a five-hour period.
However, the Alliance Center provides a crucial defensive function.
It shields all members operating within alliance territories from the disruptive knock-back effects caused by these giant worms.
Practical tip: when Season 3 begins, build the Protector’s Field only up to level 10 at first.
Level 11 needs mithril and sacred water—resources you’ll want for other seasonal buildings—while level 10 already unlocks the Protectors’ full functionality.
Overview: Desert Protectors are a new, special unit type introduced in Season 3.
They become available as soon as the Ancient Tech event “Protector’s Field” is active (early Season 3, week 1).
The Protector’s Field is placed just outside your base wall once the event is unlocked.
How they work: Desert Protectors are not trained in barracks.
Instead, they are converted from fallen units and are consumable—once used in combat they disappear.
This makes them less tied to spending or training loops compared with regular troops.
Note on tiers: these units are not the long-awaited T11—expect any true T11 release to arrive separately in a future update.
More info and tools: detailed level/attribute tables are available in community spreadsheets, and additional Season 3 resources can be found on the community pages.
Upgrade this seasonal structure like any standard building to unlock its management features.
Switch to map view from your base to locate its dedicated icon, positioned above the truck and secret mission icons.
The desert's chosen warriors offer a glimpse of their immediate numbers through their icon.
Blessed by the sands, these protectors possess combat strength surpassing that of standard units at an equivalent level.
A hero may command protectors up to one-tenth of their total unit capacity, a force that remains more potent than ordinary soldiers.
Unlike common troops, protectors who enter the fray do not come back; they vanish into the dunes, so strategic deployment is crucial.
If deployed but left without a battle, all protectors will safely retreat back to the desert.
Progressive abilities become available depending on the number of desert protectors placed inside a protector’s field.
Every protector gains a flat +250 curse resistance and a 25% increase to attack, defense, and HP.
Any unit carrying protectors immediately inherits the active buffs provided by those protectors.
As a result, both the protectors and their carrier troops enjoy boosted curse resistance and stronger combat stats.
If a squad transporting protectors is wiped out in PvP, the enemy will suffer casualties as well.
The percentage of enemy units removed is determined by how many protectors were destroyed and the level of each protector.
Master specialization skills to unlock devastating curses.
When a squad equipped with protectors triumphs in an assault,
it unleashes the blue flame spell upon the enemy commander's base.
This curse engulfs the stronghold in eternal blue fire for one full hour.
Protector Rally mode enabled.
Joining rule: only allied squads equipped with Protector units may enter the rally.
Preparation: each protector rally has a 60-second countdown before it departs.
Leader bonus: the rally leader’s active Protector effects apply to all participating squads.
Movement bonus: squads joining or launching a protector rally receive an extra 3× march speed.
Creating desert protectors involves specific mechanics for unit conversion.
A portion of units lost under certain conditions enters a conversion pool.
This includes casualties from duels and training ground breaches.
It also applies when severely wounded units cannot be accommodated in a full hospital.
The capacity for units awaiting conversion in this pool is limitless.
Alliance members assist the process by deploying reconnaissance planes.
These planes facilitate the conversion of each unit in the pool.
Successfully converted units are then dispatched directly to the protector's field for deployment.
If your base is breached, Desert Protectors that are inside a Protector Field remain unaffected.
They are not impacted by an enemy capture of the base while they occupy that protected zone.
Presented here is a comparison of regular soldiers versus their Desert Protector counterparts across several variants at Level 10.
The focus is on how the Desert Protector versions differ in behavior and resilience compared to standard troops.
level 9
level 7
The dunes hide a renewed future; bold commanders can revive the oasis and claim its rewards.
A new structure, the Altar, has been added to strengthen Desert Protectors—check the Altar panel for full mechanics and stat bonuses.
Event window: activates when level-1 cities unlock on Week 1, Day 3, and continues until the season concludes.
Reclamation rules:
- Action requirement: you may only reclaim sandy tiles that border already reclaimed terrain.
- Growth over time: the area you can reclaim expands progressively as the event moves forward.
- Region completion: when a region reaches 80% reclaimed, it’s marked complete and advances overall warzone progress.
Hidden spoils:
- Reclaimed ground can uncover rare desert artifacts.
- Each region contains a limited number of treasures to discover.
Seasonal greenification unfolds in two distinct windows during the season.
Stage 1 — Weeks 1 to 4:
Green zones only begin to form after a city is taken.
When a city is captured, nearby contaminated tiles immediately convert into greenified territory, creating the initial foothold for further spread.
During this early window, strongholds, trade posts and the capitol remain ineligible for greenification.
Stage 2 — Weeks 5 to 7:
Greenification advances outward in tiers, starting from Level 1 and moving stepwise toward higher-value targets (cities, then strongholds and trade posts, and ultimately the capitol).
Progression is gated: reaching 80% completion at the current tier unlocks the next tier, with the chain culminating in Level 7 (capitol) greenification.
Additionally, commanders gain the freedom to greenify across any of the eight warzones that belong to the same season group.
To convert tiles to green, send a recon aircraft to an eligible tile on the map — the tile must be adjacent to an already-green tile for the action to succeed.
Capturing a city automatically turns the nearby terrain green, creating a starting point for expanding green zones outward. Additional areas unlock gradually as you progress through the map’s staged expansion system.
Desert artifacts function similarly to the Season 2 supply collections. For complete details and pickup locations, consult the dedicated desert artifacts guide.
On early servers, Doom Walkers make their first appearance in Season 3. On newer servers they unlock according to the off-season progression:
- Upon entering Season 1 off-season: Doom Walkers at levels 200, 210, and 220 become available.
- Upon entering Season 2 off-season: Doom Walkers at levels 230, 240, and 250 become available.
Doom Walkers are valuable during seasons because the first daily kill (first blood) yields large quantities of scarce resources, including mithril. For the exact breakdown of first-blood rewards by Doom Walker level, see the Doom Walkers rewards list in the season guide.
The classic truck receives a visual refresh,
yet its core essence remains unchanged.
Season 3 changes the release schedule: heroes and weapons will become available at different times throughout the season.\n
The standout addition is the Hero Swap event, which lets you move a hero’s experience level and star rank onto another hero.\n
This event arrives in week two and allows a direct exchange of both EXP and stars between two selected heroes.\n
At the start of Season 3 you’re granted two swap vouchers, enabling up to two swaps right away.\n
Use the Hero Swap to reorganize your roster and optimize builds — check the event details for exact rules and timing.
Head to your hero tab and locate Mason or Violet.
Find the "Promote" option on their character screen.
The third season's launch brings the Legend Returns event back into play.
Deploy your Hero Return Tickets immediately upon the reset.
This swift action yields bonus Mithril and Sacred Water resources for your kingdom.
The new season of legendary weapons begins on the third day.
A free recruitment opportunity is available,
with a reset timer showing 2 days and 5 hours remaining.
Season Three introduces three exclusive firearms: Marshall, Schuyler, and McGregor.\
Marshall is designed for long-range engagements with high precision and steady damage output.\
Schuyler favors close-quarters combat, trading raw stopping power for rapid fire and mobility.\
McGregor sits between the two, offering a reliable balance of accuracy and punch for versatile loadouts.\
These weapons are obtainable via seasonal challenges and limited-time events, so prioritize unlocks that fit your role.\
Choose the one that complements your tactics to gain an edge on the battlefield.
Marshall’s exclusive weapon is a one-of-a-kind armament designed for front-line dominance and precise support.
Type: heavy bayonet-rifle hybrid—built for mid-range volleys and decisive melee finishes.
Primary stats: high piercing damage, moderate fire rate, and exceptional critical multiplier on charged shots.
Signature ability: Radiant Overcharge — charges with each hit to unleash an area pulse that staggers enemies and restores a small amount of allied stamina.
Passive trait: Stabilized Grip — recoil is drastically reduced while standing still, improving accuracy for long-range eliminations.
How to obtain: awarded through the Marshall questline after completing a sequence of ranked missions and a final timed trial; rare crafting blueprints also drop from elite desert bosses.
Upgrade path: uses mithril shards, sacred water vials, and forged plates; each upgrade increases pulse radius and reduces charge time.
Best use cases: pair with a protector who draws aggro so the Marshall can charge shots safely; ideal for holding chokepoints and breaking fortified lines.
Counters and limitations: vulnerable to fast flanking units during the charge window; suppressed in heavy smoke or when mobility is required.
Practical tips: fire a soft burst to build charge, then retreat behind cover to unleash the Overcharge; prioritize upgrades that lower charge time if your playstyle favors aggressive pushes.
Discover the comprehensive breakdown of Schuyler's unique armament within this dedicated guide.
Discover everything you need to know about McGregor’s unique weapon.
Overview: a rare armament built for burst damage and tactical utility.
Core stats: high critical potential, armor penetration, and reduced cooldown.
Signature effect: a charged blast that briefly stuns targets and inflicts lingering damage.
How to obtain: seasonal Golden Kingdom rewards or craft using Mithril shards and Sacred Water.
Best loadout: equip on agile frontline units and pair with Protectors for sustained engagements.
Upgrade priority: boost attack and crit rate first, then cooldown and effect potency.
Tactical tips: time the charge for enemy clusters and leverage alliance buffs for maximum impact.
Bottom line: a potent, team-focused weapon—acquire it, invest in upgrades, and use it in coordinated plays.
The Desert Bazaar is the seasonal trading post for Season 3 and remains open for the entire season (including week 8).
Sandworm scales are the shop’s currency — you obtain them by defeating sandworms (they drop from chests when sandworms die and can also be earned through sandworm crisis event objectives).
Spend those scales in the bazaar to acquire high-value consumables and resources such as mithril and sacred water, plus other special week-by-week items.
The bazaar’s inventory rotates on a weekly cycle: new items unlock progressively as the season advances, and the list of available goods expands each week.
Season 3 also raises profession progression limits: professions can now reach level 100, bringing new skills and meaningful strategic choices for character builds.
Note that the Diplomat profession is disabled for this season and cannot be selected.
For an in-depth rundown of all Season 3 professions and their skills, consult the dedicated Season 3 professions guide.
No screenshot of redeemed mithril and sacred water is included here (those were already claimed), so exact amounts aren’t shown in this summary.
Protector Horns are consumable items you can trigger directly from your inventory — there’s no confirmation prompt, so use them with caution.
Activating a horn summons a Desert Protector into your Protector Field, filling one of your protector slots.
Desert Protectors can be summoned instantly from your inventory.
Simply use a Protector Horn to generate one in your designated field.
Please note: using this item does not prompt a confirmation dialog.
Exercise caution when activating it.
Navigate the vast sands with the Desert Compass,
a unique tool that reveals hidden Desert Vaults instantly.
Use it during the Desert Treasure event,
known in the timeline as Archaeology & Digging.
Each desert vault block requires this item to be broken.
It serves as a key to uncover hidden relics within.
Refill pack for the Trap — Landmine skill now available.
Replenishes spent charges so you can lay mines repeatedly in combat.
Best used to secure choke points, cover retreats, or deny enemy advances.
Quick tip: refresh between encounters to maintain constant area control.
Full step-by-step guide and link coming soon.
The Desert Compass is a unique device that instantly pinpoints the location of a Desert Vault.
It is usable during the Desert Treasure event (shown as Archaeology & Digging on the timeline).
Activate it to locate vaults immediately and skip manual searching, speeding up your event progress.
These tokens serve a key role in the desert treasure hunt.
Every token lets you destroy one block within a desert vault.
Breaking those blocks reveals hidden relics and aids your exploration.
Season 3 introduces a powerful progression system to boost your heroes.
The primary battle pass spans 48 days, offering essential resources.
These rewards are crucial for gaining an early advantage in the new season.
The structure is familiar, building on the foundations of previous seasons.
Mithril is one of the season’s most sought-after resources.
The seasonal Battle Pass is divided into three tiers:
Free — entry-level rewards (access to the first reward column).
Advanced (~€11.99) — paid tier that unlocks the second and third reward columns.
Luxury (~€23.99) — premium pack granting the fourth and fifth reward columns.
Free gives basic progression items, while Advanced and Luxury are paid upgrades that expand the number and quality of rewards available.
For optimal resource acquisition, securing either the Advanced or Premium pass early is crucial.
This unlocks a dual-claim system for daily task rewards.
After the initial 'claim', a 'claim more' option appears, effectively doubling your yield.
The Luxury and Advanced passes are distinct transactions.
To obtain rewards from both columns, both purchases are necessary.
Delaying your pass purchase means forfeiting these valuable double daily rewards, such as Combat Readiness points, which are essential for progression.
Explore the complete breakdown in the video,
where every detail is showcased.
Discover the full points and rewards list,
alongside daily and target missions.
See the exclusive benefits of both the advanced and luxury passes.
Available for purchase throughout the entire 48-day season,
each pass activates a 7-day duration.
During this week, unlock access to the special blessed fountain,
an exclusive feature for pass holders.
This 7-day pass begins on day 4 of week 1 and provides both immediate and daily benefits.
One-time rewards:
- 20,000 mithril
- 500 VIP points
Temporary perks (these end when the pass expires):
- An extra blessed fountain that generates sacred water while the pass is active
- Instant +250 curse resistance
- Increased marching speed
Daily payouts (received each day while active):
- 50 Protector Horns
- 50 Stamina
- 20,000 mithril
- 60 x 5-minute generic speed-ups
Purpose and weapon details:
- The pass grants access to Marshall shards and, importantly, shards for Marshall’s exclusive weapon.
- Marshall’s new weapon is a dedicated (Marshall-only) weapon that must be activated using Marshall weapon shards.
- Universal weapon shards cannot activate this weapon; they may only be used to upgrade the weapon’s level after it has been activated.
Rewards included in this battle pass:
-
Epic alliance chest (1)
-
30 Marshall shards
-
70 Marshall exclusive weapon shards
-
16 epic resource choice chests
-
4 legendary resource choice chests
-
4 luck-based skill medal chests
-
7,000 skill medals
This premium pass runs for seven days and becomes available on day 4 of week 3.
A full breakdown of Marshall’s exclusive weapon battle pass and a preview of the weapon’s stats are shown in the accompanying video.
The main purpose of the pass is to grant access to Schuyler’s shards, with an emphasis on the shards needed for Schuyler’s new exclusive weapon.
Important: Schuyler’s exclusive weapon must be unlocked using the dedicated Schuyler weapon shards; universal weapon shards cannot be used to activate it and only serve to raise the weapon’s level after it has been activated.
The exclusive battle pass offers a seven-day journey,
beginning on the fourth day of the sixth week.
Its primary aim is to provide access to McGregor shards,
with a special focus on his new, dedicated exclusive weapon shards.
A new dedicated weapon has been introduced for McGregor.
Activation of this exclusive weapon requires its specific shards;
universal weapon shards are solely for upgrading the weapon's level post-activation.
The complete reward structure includes:
an epic alliance chest,
thirty Schuyler shards,
four skill medal lucky chests,
four legendary resource choice chests,
seventy Schuyler exclusive weapon shards,
sixteen epic resource choice chests,
and seven thousand skill medals.
Full details of Schuyler's exclusive weapon battle pass,
along with a preview of the weapon's attributes,
are available for viewing.
A new season brings a new strategic landscape to conquer.
Forge your path with powerful new resources like Mithril and Sacred Water.
The vast Desert Map awaits, demanding clever Alliance coordination for control.
Unlock formidable new Protectors to bolster your defenses and assaults.
Strategic resource management is now more crucial than ever for dominance.
Alliances must adapt their strategies to thrive in this golden, arid realm.
The season offers exclusive rewards through dedicated battle passes.
These passes grant shards for legendary commanders and their unique weapons.
Substantial resource chests and skill medals provide a significant power boost.
Preview the formidable attributes of exclusive weapons before you commit.
Special resource packs become available, offering escalating value.
While listed as single purchases, these packs can be acquired multiple times.
Each subsequent purchase increases both the cost and the resource yield.
This system allows for tailored investment based on your strategic needs.
This season introduces new boost bonuses tied to certain decorations, heroes, and one special base skin.
Note that the "Eternal Pyramid" mentioned among the boosts refers to a decoration, not a base skin.
The pyramid-looking base skin you may spot is named "Dominance Sanctuary" and can be purchased in the season store.
Only one base skin provides a buff this season — the cat skin "Meow-lody."
These challenges use the same daily-quest format you've been familiar with since the game's early days.
They award valuable materials — primarily Mithril and Sacred Water — making them a high priority.
Below are sample tasks currently available:
Milestone missions have returned with the new season, mirroring the structure from previous updates.
Navigate to the alliance menu and select the season milestones section to view and collect your rewards.
This area also provides early clues about upcoming seasonal events and content.
Rewards are determined when the season ends and are paid out based on the conditions met at that moment.\n\nThere are two reward categories:\n- Alliance rewards: awarded according to tier levels tied to specific end-of-season criteria; once tiers are finalized after settlement, your alliance’s tier is locked.\n- Faction rewards: separate payouts that follow their own qualification rules.\n\nWhen you hit a tier’s requirement, the game shows the matching trophy with a ribbon to indicate your achievement.\nFinal rewards correspond to the standings and conditions at season close.
The upcoming season introduces a renewed faction-based conflict.
Both victorious and defeated alliances will earn distinct prizes.
Rewards are structured to acknowledge participation from all sides.
Season 3 introduces a familiar marketplace, echoing the previous season's offerings.
The core inventory remains largely unchanged from Season 2.
A significant new addition is the Glacial Palace, now available for acquisition.
This expansion provides commanders with a fresh strategic asset to pursue.
All existing currencies and exchange mechanics from the prior season are retained.
Basic Skin Customization
The base skin system offers foundational customization for your units.
These initial appearances provide a distinct visual identity on the battlefield.
Unlocking them is often tied to early game progression and achievements.
They serve as the starting point for more advanced cosmetic upgrades later.
Consider how each skin might affect your strategic visibility and unit cohesion.
What are Last war: Survival and Last War: Survival Hot Package?
Last War: Survival Hot Package is the premium currency utilized within the game to acquire exclusive resources and accelerate progression, allowing players to enhance their base defenses and recruit specialized units more efficiently. It can be primarily obtained through top-ups on various game trading platforms such as Codashop and SEAGM. Utilizing the Last War: Survival Hot Package enables commanders to secure a strategic advantage in the ongoing battle for resources against both the undead and rival factions.
'
Why Choose LootBar.gg to top up Last War: Survival?
If players are looking to top up Last War: Survival Hot Package, they may want to consider the lootbar game trading platform. This platform stands out as a dedicated last war store, providing a seamless and secure environment for all recharge needs.
The lootbar trading platform offers significant advantages, starting with its professional service that ensures safe and convenient transactions for a wide range of games, supported by 24/7 customer assistance and multiple payment options. Additionally, lootbar.gg features competitive prices, including exclusive discounts that can make purchasing in-game items more affordable, allowing players to maximize their value without compromising on quality.
Beyond transactions, lootbar fosters a friendly community hub where players can access valuable resources, engage with fellow gamers, and stay updated on the latest events, enhancing the overall gaming experience. By choosing lootbar, players not only benefit from efficient top-ups but also become part of a vibrant network dedicated to Last War: Survival.
How to top up Last war: Survival at Lootbar.gg?
To complete a last war top up on the LootBar platform, start by accessing the LootBar website and ensuring you are logged into your account. If you do not already have an account, take a moment to create one by following the registration steps. Once logged in, navigate through the menu to find the Last War: Survival section, where you can browse available Hot Package options. Review the packages and select the one that best suits your needs, then proceed by clicking the appropriate button to initiate your purchase.
After making your selection, choose your preferred payment method from the available options and confirm your transaction by submitting the payment. Following this, you will be prompted to provide your game account information so that your chosen Hot Package can be credited. The process is straightforward, allowing you to quickly and securely finish your last war top up and enjoy enhanced gameplay with your new in-game currency.
What is the best Gaming Top-Up Platform?
LootBar is the best platform for professional and secure gaming recharge. This reputable site has received a high rating of 4.9/5.0 on Trustpilot, indicating a high level of customer satisfaction and reliability.